Sunday, May 3, 2015

Information Literacy Guide (Literacy Guide for College Students)



Literacy Guide
For College Students

Information Literacy Definitions
ACRL Information Literacy Competency Standards for Higher Education
http://www.ala.org/acrl/standards/informationliteracycompetency

ACRL Visual Literacy Competency Standards for Higher Education
http://www.ala.org/acrl/standards/visualliteracy

Information Literacy Glossaries

Information Literacy Glossary
http://www.farmingdale.edu/library/information-literacy/info-literacy-glossary.shtml

Information Literacy Skills List
List of Skills for Information Literacy
http://windward.hawaii.edu/CIL/Information_Literacy/Skills.php

Information Literacy Tools

Information Literacy Building Blocks of Research: Overview of Design, Process and Outcomes
http://www.noodletools.com/debbie/literacies/information/1over/infolit1.html

Information Literacy: Gathering, Analyzing, Evaluating Information: Web 2.0 Teaching Tools
http://www.web2teachingtools.com/information-literacy.html

Recommended Search Strategy: Analyze your topic & Search with peripheral vision

Information Literacy Explorer (tools)
http://infotutor.sdsu.edu/ILexplorer/ILexplorer.html

Information Citation Tools
APA Guide (OWL at Purdue)
https://owl.english.purdue.edu/owl/resource/560/01/

MLA Guide (OWL at Purdue)
https://owl.english.purdue.edu/owl/resource/747/01/
NoodleTools Express (MLA/APA/Chicago citation generator tools)
http://www.noodletools.com/noodlebib/express.php

Meta Literacy Tools
Metaliteracy MOOC
http://metaliteracy.cdlprojects.com/what.htm

Metaliteracy Learning Objectives
http://metaliteracy.org/learning-objectives/

Digital and Media Literacy Tools
Media Literacy Tools
http://mediactive.com/resources/tools/

Media Smarts (Digital and Media Literacy)
http://mediasmarts.ca/digital-media-literacy

Making sense of the 8 Elements of Digital Literacy
https://digilitpride.wordpress.com/2012/10/01/making-sense-of-the-8-elements-of-digital-literacy/

Digital literacy across the curriculum: a Futurelab handbook
http://www2.futurelab.org.uk/resources/documents/handbooks/digital_literacy.pdf

Knowledge management tool (Diigo)
https://www.diigo.com/

Notetaking (Evernote) digitally to reduce boredom
https://evernote.com/
Google Docs (for collaboration with other students)
https://www.google.com/docs/about/

Mindmeister concept mapping (for creating and testing a project outline)
https://www.mindmeister.com/

Twitter for research and finding links to web sites (from professionals and academics)
https://twitter.com/

YouTube (for tutorials, background information, lectures, and more)
https://www.youtube.com/

Stormboard (for student-group brainstorming)
https://stormboard.com/

MOOC (Massive Open Online Course list)
https://www.mooc-list.com/

Khan Academy (free video libraries for learning and assessment)
https://www.khanacademy.org/

TED (talks on ideas)
https://www.ted.com/

Screencastomatic (screen casting tool to create a screencast -- very inexpensive)
http://screencast-o-matic.com/

Invisible Web Tools
Invisible or Deep Web: What it is, How to find it, and its inherent ambiguity


Scholarly Literature Tools

Google Scholar
http://scholar.google.com/

Directory of Open Access Journals (DOAJ)
http://doaj.org/

Google Books (not all books are scholarly here)
https://books.google.com/

Project Gutenberg (free ebooks)
https://www.gutenberg.org/

Great Books Online
Bartlby.com (free classic works)




Final Metacognitive Journal Post (Week 15)



The material I read in the New Media, New Literacies course gave me a macro-level view of how to analyze our society (from a media and technology viewpoint).  For example, Networked Publics gave me a society-wide and cultural understanding of how technology is affecting society and vice versa.  If I am analyzing a society and/or cultural issue, I should look through the lenses of our networked society -- that is undergoing/has undergone a major transformation or shift in technology and culture.

When I am looking at cultural issues, I need to consider the concept of “participatory culture.” An important issue I need to keep in mind is that I need to consider that “participatory culture shifts the focus of literacy from one of individual expression to community involvement” (Jenkins, 2006, p. 9).  Individuals are no longer separate but networked groups collaborating and producing new online content to share -- with everyone!

If I am looking at complex and interrelated issues and situations, I can apply the Green 3-D model (the three dimensions of Literacy and Technology) to sort issues, questions, and problems into the operational, the cultural, and the critical dimensions of literacy and technology.  I found the more I kept trying to work with the Green 3-D model, the more relevant and useful it became.  I was able to apply this model in almost all of my papers and blogs.  It was very applicable to my final paper on academic libraries.  Most things fit very nicely into the Green 3-D model – in terms of the library users (the operational dimension), the library and learning environment (the cultural dimension), and the various critical analyses by librarians, educators, and administrators (the critical dimension).

If I am looking at educational issues, I should look through the lens of new media and metaliteracy, as well as studying Generation Y (Millennials) and Generation Z (Digital Natives), although Baby Boomers and Generation X need to be analyzed as well (in terms of continuing education or adult learners).  If I am looking at Generation Y and/or Generation Z, I have to analyze them objectively (Tapscott, Growing Up Digital video) and not unquestioningly accept the stereotypes applied to them, such as that they are lazy, can’t relate to people, play video games all day, etc.

When I am looking at young people in school, I need to look at how they use the Internet and digital and social media, particularly in terms of participatory culture (Jenkins) and who they collaborate with and how.  I also need to look at what skills young people need in this “new media culture,” such as:

“the capacity to experiment with one’s surroundings as a form of problem-solving; the ability to adopt alternative identities for the purpose of improvisation and discovery; the ability to interpret and construct dynamic models of real-world processes; the ability to meaningfully sample and remix media content; the ability to scan one’s environment and shift focus as needed to salient details; the ability to interact meaningfully with tools that expand mental capacities; the ability to pool knowledge and compare notes with others toward a common goal; the ability to evaluate the reliability and credibility of different information sources; the ability to follow the flow of stories and information across multiple modalities; the ability to search for, synthesize, and disseminate information; the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.” (Jenkins, 2006, p.4).

If I am looking at how language is being used on the Internet or in digital media, I can apply the linguistic analysis of Crystal (2004).  If I also need to determine what language I should use (or not use) on the Internet, I can check what Crystal says about the specific situation I may need more linguistic guidance about in order to communicate effectively online.
I am also curious about how the brain actually functions and what effect staring at computer screens and playing video games has on the brain.  I know researchers are studying this issue (Daphne Bavelier) and Bavelier says her findings are counter-intuitive in terms of video games actually stimulating brain function.  

Another issue that I still have concerns about concerns young people today.  Tapscott views these young people as very able and civic minded.  Others have said that some of these people cannot sustain concentration to read a book, do their homework, or relate to other people.  No group of people can be stereotyped or characterized in one way, but I would like to know more about these groups (Generations Y and Z).  I like the approach taken by Bennett and Maton (2010) who state that:

In short, there is a significant lack of consensus over what effects digital technology is actually having on young people. Here we adopt an agnostic position, asking instead what the research evidence suggests and offering suggestions for how researchers might conceptualize the problem in such a way as to advance understanding in this area.  In short, there is a significant lack of consensus over what effects digital technology is actually having on young people. Here we adopt an agnostic position, asking instead what the research evidence suggests and offering suggestions for how researchers might conceptualize the problem in such a way as to advance understanding in this area (p. 322).

I always prefer researchers who take an “agnostic position” as they do not have preconceived notions of what their conclusions will be until the evidence is collected and analyzed.

In terms of adolescents today, one highlight of this course was when I became aware of Sherry Turkle’s writings.  I had not heard of her, but I definitely agree with a lot of what she writes.  One ah ha moment about these adolescents was when I read something that Turkle said in an interview:

And I think there's another thing about the Facebook identity and adolescence, which is that many adolescents used to play with identity, play with multiple identities in adolescence, and that used to kind of be their fun, and now there's one identity that counts — it's the Facebook identity. And I think many adolescents are also feeling the pressure of that. So there are many things about the new technology that's changing the nature of adolescence, and I think that the complaints of adolescents about the new technology are — it's a long list, even as they're working with it" (NPR interview, October 17, 2012, para. 7).

So today’s adolescents are as ambivalent about technology as the rest of us.

Another ah ha moment I had was when I read Crystal (2004) regarding the chapter “Finding an Identity.”  It is very interesting and illuminating how “the uncertain linguistic identity of Netspeak” is dealt with (p. 62).  What I find illuminating is that the descriptive/prescriptive analytic approach applied by Crystal to the language of Netspeak could be usefully applied to any situation (just like the Green 3-D diagram).  Crystal says:

Prescriptivism is the view that one variety of language has an inherently higher value than others, and that this ought to be imposed on the whole of the speech community. It is an authoritarian view….The descriptive approach, by contrast, does not condemn usages that do not follow the rules thought up by prescriptively minded authors. Rather, it describes the variations in usage found within a language, and explains why variant forms exist….Descriptivists do not like the narrow-minded intolerance and misinformed purism of prescriptivists.  Prescriptivists, correspondingly, do not like the all-inclusiveness and egalitarian philosophy of descriptivists, which they interpret as a lack of responsibility towards what is best in a language.  The controversy shows no sign of going away, even after 250 years, with the arguments being recycled by each generation, and refuelled by new developments in society, such as broadcasting and, now, the Internet (Crystal, D. Language and the Internet, p. 63-64).
Just as Kress and Van Leeuwen have made me more sensitive to the images I see every day – in that I am much more aware that all of these images are communicating underlying messages to the viewer, Crystal’s book has made me more attuned to the language (Netspeak) I read and use on the Internet. 

Crystal’s book is a really good illustration of how much more valuable it is to step back, not take sides, and communicate in an objective way about whatever it is you want to write (or talk) about. 

I also had another ah ha moment when I read Mackey and Jacobson (2011), when these authors stated:

Social media environments and online communities are innovative collaborative technologies that challenge traditional definitions of information literacy.  Metaliteracy is an overarching and self-referential framework that integrates emerging technologies and unifies multiple literacy types.  This redefinition of information literacy expands the scope of generally understood information competencies and places a particular emphasis on producing and sharing information in participatory digital environments (p. 62).

I had been looking at information literacy from the flipside.  Whatever innovative approaches developed could be grouped under the Association & Research College Libraries (ACRL) definition of information literacy.  I, now, believe that Mackey and Jacobson are right when they say that all the different literacies need to be grouped under the “metaliteracy” category because all of the new technological capabilities go way beyond the traditional information literacy of the find-and-retrieve-the-information model (along with, then evaluate the information).  It is much more constructive and efficient to group all literacies under the metaliteracy label and proceed from this unitary framework.

In sum, all the different facets of the readings/videos/audios we studied in this course provide me useful tools to analyze issues and situations that may or will arise in future courses and in the workplace – depending on what the underlying nature of the issue or situation is.  The course materials provide macro- and micro-level tools to help me study and evaluate concerns and problems that I will most likely encounter in my future school work or at my job. 

References 


Association of College & Research Libraries. (2000). Information Literacy Competency Standards for Higher Education. Retrieved from http://www.ala.org/acrl/standards/informationliteracycompetency
Bavelier, D. (2012, June). Your brain on video games. [Video file]. Retrieved from http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games
Bennett, S. & Maton, K.(2010).  Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students’ technology experiences. Journal of Computer Assisted Learning, 26, 321–331.  Retrieved from http://www.karlmaton.com/pdf/2010BennettMaton_JCAL.pdf
Crystal, D. (2004). Language and the Internet.  Cambridge, UK: Cambridge University Press.  Retrieved from https://irenechc89ukm.files.wordpress.com/2010/02/david-crystal.pdf
Graphical representation of GREEN's approach to literacy.  Retrieved from https://moodle.esc.edu/mod/page/view.php?id=821667
Jenkins, H.L. (2006).  Confronting the challenges of participatory culture: Media education for the 21st century.  Retrieved from http://www.macfound.org/media/article_pdfs/JENKINS_WHITE_PAPER.PDF
Kress, G. & van Leeuwen, T. (2006). Reading Images: The Grammar of Visual Design. London: Routledge.
Mackey, T.P., & Jacobson, T.E. (2011). Reframing information literacy as a metaliteracy. College & Research Libraries, 72(1), 62-78. Retrieved from http://crl.acrl.org/content/72/1/62.full.pdf
Tapscott, D. (2009, June 2). Growing up digital: How the Net Generation is changing the world.  [Video file]. Retrieved from https://www.youtube.com/watch?v=3ZsWtEkIp90
Turkle, Sherry (2012, October 17). In Constant Digital Contact, We Feel 'Alone Together'. Retrieved from http://www.npr.org/2012/10/18/163098594/in-constant-digital-contact-we-feel-alone-together
Varnelis, K. (2008). Networked publics.  Cambridge, Massachusetts: MIT Press.